Krafton and Netflix today announced a live-action TV show based on PUBG, and it will star Emmy-winner Donald Glover. In fact, Glover will not only star, but also direct, write, and executive produce the show, along with his brother, Stephen Glover, as writer and executive producer. That's all Krafton had to say in its announcement, so it sounds like early days for the PUBG series. A PUBG animated series is on the way, too, from Castlevania's Adi Shankar. Donald Glover is no stranger to video games, as he voiced Yoshi in The Super Mario Galaxy Movie this year. He also partnered with Ubisoft for a Far Cry 4 trailer. Krafton has maintained that it sees PUBG not just as a game, but a connected universe, so it's only fitting that the company would get into TV. PUBG is a battle royale game where players duke it out to be the last person or team standing. The game remains immensely popular, boasting more than 785,000 peak concurrent users on Steam alone today...
What's next for the Assassin's Creed franchise? Following the successful launch of Assassin's Creed Black Flag Resynced earlier this--which sold very well--you'd imagine that Ubisoft would be looking to fast-track another remake while it continues work on future titles. That's not the case, as Ubisoft dropped a new update on all things Assassin's Creed, including confirmation that it's not currently working on any remakes. "One thing we want to be transparent about today is that we currently have no other Assassin's Creed remake actively in development," Ubisoft wrote. "Our teams are already focused on the next chapter of Assassin's Creed titles, including projects you haven't heard about yet, featuring new settings and stories." While you shouldn't expect another Assassin's Creed remake anytime soon, Ubisoft added that it will still keep "exploring opportunities" to bring older titles back. As for future projects, Ubisoft said that it's making "good progress" on its darker Assassin's Creed experience, Codename Hexe. An update on it will arrive in 2027, and Ubisoft added that the team remains focused on delivering a "unique vision" at the heart of this project. The other in-development title, Codename Invictus, is also taking shape behind the scenes. This will be a multiplayer Assassin's Creed game, and Ubisoft says hundreds of players recently got to go hands-on with an early prototype. "One piece of feedback came through clearly though: Players saw great potential in the foundations but wanted more of the pillars that define Assassin's Creed. The team spent the past months acting on it, and Invictus is now evolving in an exciting direction that better reflects those pillars while staying true to its multiplayer ambitions," Ubisoft wrote. https://www.youtube.com/watch?v=zHoZjka6h2U For current games, Black Flag Resynced players can download one final major update. This adds New Game Plus, Nightmare Mode, new rewards, finishers, trinkets, and additional customization options to the Black Flag remake. Assassin's Creed Valhalla players aren't being left out in the cold either, as New Game Plus is being added to the Viking saga on November 5. A heavily requested feature for this particular Assassin's Creed game, the update will also add an optional progression mode where Gear, Runes, and Masteries all contribute to Eivor's overall power ranking. Players can also earn new gear and a Master Assassin outfit inspired by Naoe's look in Assassin's Creed Shadows; a new Mithril resource is being added, and you can upgrade your gear to a new "Divine" level. While the news is good for Assassin's Creed fans, it comes amid restructuring at Ubisoft that has led to several canceled games, shut-down studios, and layoffs. Trials developer RedLynx is on the chopping block, while 72 people from Ubisoft Singapore--the studio behind Skull & Bones--were recently laid off...
World of Warcraft: Forever will launch with full controller support, a first for the various versions of Blizzard's longrunning PC-exclusive MMORPG. According to Blizzard, the option to play on controller is the "first leg of a journey" to make WoW playable "on whatever you want." Speaking to GamesRadar, WoW executive producer and vice president Holly Longdale said Blizzard's goal is to eventually have WoW playable "wherever you want, and, at some point, on whatever you want." The first step on that road, however, is ensuring controller support works really well. Blizzard is using the launch of Forever on November 4, the latest version of its MMO that reimagines the game's classic world and gameplay with new content and features, as a starting point. "Looking at where things are going when we hear about Project Helix [the codename for Xbox's next console], et cetera, I think platforms will be a bit more ubiquitous," Longdale said. She continued: "I think just doing some of the work we're doing on gamepad [support] is going to give players a lot of flexibility that I think goes beyond consoles." https://www.youtube.com/watch?v=dvueCoFTkCk Having gone hands-on with Forever's controller support during BlizzCon 2026, I can say it works surprisingly well for a game that has been played almost exclusively with mouse and keyboard for 22 years. While modern WoW has added some barebones controller options in recent years, Forever's implementation is far superior, working seamlessly without the need for player-made addons like ConsolePort to make it usable. You have a surprisingly number of keybinds available at your fingertips (28, to be exact), making combat and interacting with quest NPCs a breeze. Inventory management and navigating menus is a little more cumbersome, but it does feel like a decent tradeoff for being able to play on a controller or a handheld, like the Xbox ROG Ally X. When WoW might be playable on something other than a PC remains to be seen, though Blizzard has made clear that if it were making a console version, it wouldn't exactly be a secret. But that doesn't mean WoW on consoles is still years away. Xbox's next console, Project Helix, is rumored to be a hybrid device capable of playing console and PC games, meaning WoW would likely be playable on it. According to a recent report, Project Helix is aiming for a 2028 release, may include a handheld component, and could possibly cost between $1,200 and $1,800 if Microsoft doesn't subsidize it. In the meantime, Blizzard is plenty busy getting ready for Forever's launch, including reworking racial abilities and making improvements to the game's divisive layering system. If you bought the MMO's new optional playable race, the Skyborne, you can technically make your WoW: Forever character right now ahead of launch day. WoW: Forever launches November 4...
After eight years, Xbox is reportedly preparing to reintroduce The Elder Scrolls VI to the world. And this time, the game will apparently get an official subtitle: Sentinel. According to The Verge, Bethesda could reveal the full name next month in celebration of Skyrim's 15th anniversary. That's not all, though. The report states that Hammerfell will serve as the setting for Sentinel. It's a massive region that's southwest of Skyrim and probably best known for being playable in The Elder Scrolls Online. As for the narrative, the RPG "will be the first game about the history of the Elder Scrolls," per The Verge. That means discovering "the secrets of these mysterious ancient artifacts" in Sentinel. It's unknown how much Bethesda will showcase, if the re-reveal does in fact happen in November. However, the report states that gameplay demonstrations are taking place, following up Xbox CEO Asha Sharma saying she saw the game in August. At that time, Sharma teased The Elder Scrolls VI's subtitle, and fans correctly figured out it's Sentinel--at least reportedly right now. She also noted that the game's "scale and grandeur are incredible." Earlier this year, Skyrim director Todd Howard expressed that he knows his team at Bethesda needs "to get it right" with The Elder Scrolls VI. The majority of people at Bethesda Game Studios are working on the RPG currently. As for whether The Elder Scrolls 6 could be an Xbox console exclusive, Sharma is playing coy about that possibility. What we do know is that Bethesda has a new logo. ...
Xbox CEO Asha Sharma has an ambitious goal: not only to make Xbox more lucrative, but to surpass the profit margins of its biggest gaming rivals, Sony and Nintendo. Speaking to CNBC, Sharma said Microsoft was working to achieve this goal by mid-2030 and had a variety of plans in place, from focusing on more exclusive titles to gaining more ground in the casual games market. "We will build long-term plans for our biggest franchises across film, television, consumer products, sponsorship, live experiences, and form new partnerships globally, including China," Sharma wrote in an Xbox memo, adding that the company will invest heavily in Minecraft and that revenue growth is expected to speed up in the 2028 and 2029 fiscal years. "By Financial Year 2030, our ambition is to be halfway to our long-term daily-player goal with sustained double-digit growth in players and engagement and industry-leading margins," she wrote. https://www.youtube.com/watch?v=zzqGbNaOROA While Sharma aims to increase Xbox's player and revenue growth in the fiscal year ending June 2027, things don't look too good for the division right now. According to Circana tracking data, US Xbox Series hardware sales fell 27% year-over-year in September 2026--reaching a new all-time September low--and Sharma recently posted online that revenue had declined in the most recent financial quarter. Sharma added that "console sales remain constrained by supply," but she was vague on the specifics. At the same time, Xbox console prices rose again in August, making it more expensive than ever to buy one compared with its original launch price in November 2020. Xbox has also gone through a brutal "reset" phase ever since Sharma took over, with over 1,600 jobs eliminated and several studios cut from the Xbox portfolio. If Microsoft wants to make Xbox more profitable than Sony and Nintendo, it could face an uphill battle, as Xbox recorded a 10% quarterly revenue decline. By comparison, CNBC reported that Sony reached a 9.9% operating margin from game and network services alone in its latest financial year, while Nintendo was close to 16% in its fiscal year. Xbox's current strategy seems focused on more than just gaming, as the new XP division was unveiled earlier this month. Dedicated to movies, TV, and live events, it follows several recent multimedia project announcements, including the third season of the Fallout TV series, a Call of Duty movie, a Diablo animated series, and a Minecraft theme park opening in 2027...
Xbox CEO Asha Sharma has undertaken a number of efforts thus far to help get the business back into a healthy place, and nothing has worked, Circana analyst Mat Piscatella says. He told The Game Business that based on the sales and engagement data he sees for the US gaming industry, "I'm not seeing [the moves] have any positive impact" for Xbox. The disc-to-digital program "hasn't changed their sales of new physical software trend at all," he added. Additionally, making Gears of War: E-Day exclusive on console to Xbox "hasn't made any difference" in terms of selling more Xbox hardware. In fact, Xbox sales continue to spiral. Sharma says there is a supply issue, but, in the US at least, you can get a new Xbox very easily. Piscatella said E-Day is a "Gears-ass Gears of War game," and a gorgeous one. But making it exclusive to Xbox created a scenario where "you chop the legs out" from under its potential potential to boost Xbox generally. "At least in the short term, it hasn't made a difference," he said. There was clear and obvious evidence that E-Day was planned for PS5, but it was never released on Sony's console. Other industry experts said Microsoft purposefully sent E-Day out to die "for hearts and minds." https://www.youtube.com/shorts/GXQ7IiT_gWY Additionally, Piscatella said Sharma's decision to remove new Call of Duty games from Game Pass was another loser of a decision. He said the data he's seeing shows that the Call of Duty franchise "lost a ton of engagement" due to Modern Warfare 4 being stripped out of Game Pass. "And you got no benefit. It’s really hard to find any signs of positivity or hope on that platform right now," he said. Piscatella went on to say that the efforts Microsoft is undertaking are for "Twitter likes" from hardcore fans. "But other than that, in terms of actual results, I'm not seeing anything right now," he said. Sharma's turnaround plan for Xbox was never expected to yield immediate results--she only took the job in February and she inherited numerous foundational problems. In a memo to staff seen by CNBC, Sharma said she's taking a "long-term" view to help turn things around, and that includes pushing every studio to return to growth for players and revenue by the end of the fiscal year ending June 2027. Beyond games, Sharma has established a unit called XP, which will expand Xbox's games across film, TV, consumer products, sponsorships, and live experiences, as well as new initiatives in China. Also in the memo, Sharma said she will push her teams to help Xbox get back in line with rivals Sony and Nintendo by 2027 in terms of profit margins, and then beat them by mid-2030. For comparison, Xbox currently reports about a 3% internal margin, which compares to 9.9% for PlayStation and 16% for Nintendo, according to CNBC. A 3% profit margin means that for every $100 that Xbox brings in, it spent $97 to do so and keeps $3. A higher profit margin is better, and that's what Sharma is pushing for...