EA recently announced it was shutting down BioWare, ending a studio responsible for multiple hit games over 30 years. According to a new report, EA's decision was driven by economics, as it had to choose between funding a new Mass Effect and backing the safer bet, Star Wars: Battlefront 3. Bloomberg's Jason Schreier reported that EA had to choose between two costly projects, and with the added pressure of paying off $18 billion in leveraged debt after its sale to a business consortium and Saudi Arabia's investment fund, Battlefront 3 made more financial sense. To add insult to injury, Battlefront 3 isn't even in development yet, and it hasn't been officially announced. https://www.youtube.com/watch?v=Dx0b2Xbnnrc "They chose to invest in Star Wars and shut down BioWare as a result, said the people familiar, speaking anonymously because they were not authorized to talk to the press," Schreier wrote. "Star Wars: Battlefront 3 has not even begun development yet, but EA executives saw it as a less risky, more predictable bet than a new Mass Effect--and the publisher behind Battlefield has always been more comfortable with shooters than RPGs." Schreier added that "corporate politics" may have also influenced the decision, as one of the studio's key advocates, senior EA exec Laura Miele, was reportedly sidelined when EA Sports veterans David Tinson and Cam Weber were promoted. BioWare also experienced several flops over the last decade, with Mass Effect: Andromeda, Anthem, and Dragon Age: The Veilguard failing to meet sales expectations, which further influenced EA's decision to shut down the studio. After BioWare's closure, more details on its Mass Effect project have emerged. A trailer for Mass Effect: Universe was posted online last week; the game's details made it sound like a sci-fi version of John Wick, and video game composer Austin Wintory shared an experimental score as part of his Mass Effect audition tape...
Only a few more weeks remain before Grand Theft Auto 6 launches on PS5 and Xbox Series X|S, and while Rockstar Games recently lifted the lid on its big open-world sequel, that's still not enough. There's definitely value in approaching a game with as little knowledge as possible so that you can enjoy any potential surprises, but we're not those people. Instead, senior video producer Jake Dekker decided to grab a folder of high-resolution GTA 6 screenshots--a whole 99 of them, not including the promotional images for GTA 6's Ultimate Edition--and analyzed dozens of them for hidden details. Here's what he found in the first part of his JPEG investigations. https://youtu.be/wmKu9Uow-os Unsurprisingly, GTA 6 is loaded with small details, callbacks to previous games in the series, and some technical wizardry. There are frazzled beards, the subtle effects of gravity, realistic scars, and even NPCs showing what the ravages of time and a tropical climate can do to flesh, proving GTA 6's location of Leonida is packed to the gills with small touches. One of the best hidden details in these screenshots is the hard currency: Every dollar bill is printed right in the United States of Paranoia. Hey, it's legal tender in a video game! For more GTA 6 investigations, you can check out several more videos from the team. They've analyzed how immersive the game will be, from its introduction of a fuel economy to a closer look at how actions have consequences. In other GTA 6 news, you can read about how the cops will release the hounds to catch you, how you can be a crappy person to NPCs, and how big the game's map will be (spoiler: pretty big). Legendary rocker Cliff Richard also recently learned that some of his music is in GTA 6, and while he's not entirely clued up on the game franchise, he's still happy that his 1976 song "Devil Woman" is reaching a new audience...
Destiny's future lies in its past, as Bungie is working to bring content from the infamous Destiny vault back to the game. Big plans are in place to rework fan-favorite campaigns like the Red War and Forsaken back into Destiny 2, and while that content won't be out for quite a while, Bungie has also detailed what you should not expect from the studio as the year winds down. Long story short: Don't expect to see Destiny 3 teased at The Game Awards. "Knowing we are early in incubating our future and actively working on projects to bridge us to that new home, don't expect us to make a Destiny announcement at the TGAs this year, or to randomly drop a logo that sets the world on fire right away," head of product Josh Deane wrote. Bungie says it secured an "initial greenlight to begin scoping the work" back in June, and a yet-to-be-revealed studio will help with its Destiny legacy content revival. To keep fans up to date, the studio has unveiled a progress bar, with which will signal when major milestones have been reached:
The new Destiny 2 progress bar. "Right now, we are in our pre-production, proof-of-work stage where we will ensure the process is working and hitting our quality bar as we port the legacy content. We expect this part of the process to last until roughly January/February. From that point we expect full production will be about 12 months. to fully complete the porting process. It’s a lot of content," Deane added. What else is on the Destiny horizon? Deane said that players can look forward to "anchor" events, like a new celebration in Destiny 2 similar to Moments of Triumph, and Destiny Legacy, which Deane described as being "the whole experience" that needs to be served to where players are today. While the wording was vague, it sounds as if Destiny 1 content might come to Destiny 2. Deane said more information will be revealed next year, and both announcements will feature a new progress bar in February. Bungie also teased a mystery third project. Overall, Bungie says it's on track with plans to unvault Destiny 2 content, has plans to celebrate the franchise, and is "building a new future" for Destiny. At the same time, Bungie is also continuing to make big changes to its extraction shooter Marathon, which launched earlier this year. March 2027 could be make or break for the game, as it continues to build out connected PvE, PvP, and PvEvP experiences, as well as options for solo players and crews...
World of Warcraft: Forever will avoid repeating WoW Classic's mistakes and will have tools to prevent "dead" or "unsustainable" server rulesets, Blizzard said. In the past, various WoW Classic servers became "dead" over time, as players either stopped playing or transferred to other servers. Those massive drops in population had major ramifications for players left on the server being unable to find groups for raids or dungeons, as well as for the server's economy and auction house. In some extreme cases, Blizzard gave away free character transfers so players could leave their "dead" servers behind. While Forever is going a different route with what are essentially mega servers tailored around specific rulesets, some players might still have anxiety when it comes to picking a ruleset that will be a healthy place to play long-term. https://www.youtube.com/watch?v=BVyhnixdPQg In the latest episode of the WoW: Forever podcast, Blizzard said it has tools it can use if a ruleset's population becomes "unsustainable." Senior game designer Josh Greenfield gave the example of Forever's separate RP and (newly added) RP-PvP server rulesets. He said there were initially concerns about splitting up the RP community, fearing that one or both of the rulesets wouldn't be able to stand the test of time. He said Blizzard now believes "it will be fine," but does have options should the worst happen. "If someday down the line, if something happens and one or both of those populations can't quite sustain themselves, we have options if we do need to say link up their auction houses or allow them to group for instanced content," Greenfield said. Greenfield said it's not something Blizzard will jump to unless absolutely necessary and that it's committed to its current separate-ruleset path. Blizzard debated the idea of rulesets during Forever's development and discussed letting players from different rulesets group together for instanced content or combining auction houses. However, it landed on wanting to maintain distinct communities, in part because of the differences in server economies when it comes to PvE and PvP rulesets, with Greenfield using an example of how it's easier to farm for gold and items on a PvE server. That in turn opened up debates on whether these cross-ruleset players would be able to trade items with one another and the need for other restrictions. "Ultimately, these are different mindsets, these are different rulesets," Greenfield said the team decided. "Let's keep them separate for now. That is a part of original WoW that we don't want to just throw out completely. But I think the tech is set up in such a way that if we ever did really feel like we needed to make a change, we could do so." He said those options are merely "levers we can pull if we need to" and that it's important for Blizzard to "stay flexible." That's good news, and will likely give players worried about choosing the wrong ruleset some relief. Blizzard is keeping busy in the handful of days left before Forever's launch. It previously detailed how it's making improvements to Forever's divisive layering system in time for release, and announced major changes to racial abilities. In a first for WoW, Forever will be fully playable on a controller. WoW executive producer and vice president Holly Longdale recently said Forever's controller support is a step towards WoW being playable "wherever you want" and "on whatever you want." WoW: Forever arrives November 4. If you want to be ready for launch day, you can technically make up to three WoW: Forever characters right now...
Cliff Richard is among the numerous famous artists who are lending their music to Rockstar's GTA 6, with Richard's classic tune "Devil Woman" appearing in the Netflix Extended Look. Richard, 86, didn't know about any of that, however, or that GTA 6 is a game and not a TV show. Speaking to The Times (via Dexerto), Richard said of the partnership with Rockstar for GTA 6: "I was told this happened!" He said his nephew's sons told him about it. "They didn't realize I could sing like that," he said.
Lucia in GTA 6. Richard was eventually made aware of GTA 6, but the singer doesn't know what that is. “The show is a game show, isn’t it, really? One of the biggest on TV?” he asked. "Devil Woman" was originally released in 1976, so it's now 50 years old. Richard said he's pretty jazzed about the fact that young people will hear his music. “People will no longer just say, ‘Oh, Cliff Richard is from the past,’” he said. “Because I am, but that past is what makes everything what it is today." It was reported that Spotify streams of "Devil Woman" surged massively following the Netflix Extended Look in August. For more on the music of GTA 6, be sure to check out GameSpot's rundown of all the songs in the game. The game's official score by Justice is releasing on December 11, and it will be available to stream and buy on physical media. The same cannot be said for the game itself, which is a digital exclusive. The game will be sold at retailers, but there is no disc: just a code in a box. GTA 6 launches on November 19 for PS5 and Xbox Series X|S, and the game's file size is gargantuan...
What's next for the Assassin's Creed franchise? Following the successful launch of Assassin's Creed Black Flag Resynced earlier this--which sold very well--you'd imagine that Ubisoft would be looking to fast-track another remake while it continues work on future titles. That's not the case, as Ubisoft dropped a new update on all things Assassin's Creed, including confirmation that it's not currently working on any remakes. "One thing we want to be transparent about today is that we currently have no other Assassin's Creed remake actively in development," Ubisoft wrote. "Our teams are already focused on the next chapter of Assassin's Creed titles, including projects you haven't heard about yet, featuring new settings and stories." While you shouldn't expect another Assassin's Creed remake anytime soon, Ubisoft added that it will still keep "exploring opportunities" to bring older titles back. As for future projects, Ubisoft said that it's making "good progress" on its darker Assassin's Creed experience, Codename Hexe. An update on it will arrive in 2027, and Ubisoft added that the team remains focused on delivering a "unique vision" at the heart of this project. The other in-development title, Codename Invictus, is also taking shape behind the scenes. This will be a multiplayer Assassin's Creed game, and Ubisoft says hundreds of players recently got to go hands-on with an early prototype. "One piece of feedback came through clearly though: Players saw great potential in the foundations but wanted more of the pillars that define Assassin's Creed. The team spent the past months acting on it, and Invictus is now evolving in an exciting direction that better reflects those pillars while staying true to its multiplayer ambitions," Ubisoft wrote. https://www.youtube.com/watch?v=zHoZjka6h2U For current games, Black Flag Resynced players can download one final major update. This adds New Game Plus, Nightmare Mode, new rewards, finishers, trinkets, and additional customization options to the Black Flag remake. Assassin's Creed Valhalla players aren't being left out in the cold either, as New Game Plus is being added to the Viking saga on November 5. A heavily requested feature for this particular Assassin's Creed game, the update will also add an optional progression mode where Gear, Runes, and Masteries all contribute to Eivor's overall power ranking. Players can also earn new gear and a Master Assassin outfit inspired by Naoe's look in Assassin's Creed Shadows; a new Mithril resource is being added, and you can upgrade your gear to a new "Divine" level. While the news is good for Assassin's Creed fans, it comes amid restructuring at Ubisoft that has led to several canceled games, shut-down studios, and layoffs. Trials developer RedLynx is on the chopping block, while 72 people from Ubisoft Singapore--the studio behind Skull & Bones--were recently laid off...
World of Warcraft: Forever will launch with full controller support, a first for the various versions of Blizzard's longrunning PC-exclusive MMORPG. According to Blizzard, the option to play on controller is the "first leg of a journey" to make WoW playable "on whatever you want." Speaking to GamesRadar, WoW executive producer and vice president Holly Longdale said Blizzard's goal is to eventually have WoW playable "wherever you want, and, at some point, on whatever you want." The first step on that road, however, is ensuring controller support works really well. Blizzard is using the launch of Forever on November 4, the latest version of its MMO that reimagines the game's classic world and gameplay with new content and features, as a starting point. "Looking at where things are going when we hear about Project Helix [the codename for Xbox's next console], et cetera, I think platforms will be a bit more ubiquitous," Longdale said. She continued: "I think just doing some of the work we're doing on gamepad [support] is going to give players a lot of flexibility that I think goes beyond consoles." https://www.youtube.com/watch?v=dvueCoFTkCk Having gone hands-on with Forever's controller support during BlizzCon 2026, I can say it works surprisingly well for a game that has been played almost exclusively with mouse and keyboard for 22 years. While modern WoW has added some barebones controller options in recent years, Forever's implementation is far superior, working seamlessly without the need for player-made addons like ConsolePort to make it usable. You have a surprisingly number of keybinds available at your fingertips (28, to be exact), making combat and interacting with quest NPCs a breeze. Inventory management and navigating menus is a little more cumbersome, but it does feel like a decent tradeoff for being able to play on a controller or a handheld, like the Xbox ROG Ally X. When WoW might be playable on something other than a PC remains to be seen, though Blizzard has made clear that if it were making a console version, it wouldn't exactly be a secret. But that doesn't mean WoW on consoles is still years away. Xbox's next console, Project Helix, is rumored to be a hybrid device capable of playing console and PC games, meaning WoW would likely be playable on it. According to a recent report, Project Helix is aiming for a 2028 release, may include a handheld component, and could possibly cost between $1,200 and $1,800 if Microsoft doesn't subsidize it. In the meantime, Blizzard is plenty busy getting ready for Forever's launch, including reworking racial abilities and making improvements to the game's divisive layering system. If you bought the MMO's new optional playable race, the Skyborne, you can technically make your WoW: Forever character right now ahead of launch day. WoW: Forever launches November 4...
After eight years, Xbox is reportedly preparing to reintroduce The Elder Scrolls VI to the world. And this time, the game will apparently get an official subtitle: Sentinel. According to The Verge, Bethesda could reveal the full name next month in celebration of Skyrim's 15th anniversary. That's not all, though. The report states that Hammerfell will serve as the setting for Sentinel. It's a massive region that's southwest of Skyrim and probably best known for being playable in The Elder Scrolls Online. As for the narrative, the RPG "will be the first game about the history of the Elder Scrolls," per The Verge. That means discovering "the secrets of these mysterious ancient artifacts" in Sentinel. It's unknown how much Bethesda will showcase, if the re-reveal does in fact happen in November. However, the report states that gameplay demonstrations are taking place, following up Xbox CEO Asha Sharma saying she saw the game in August. At that time, Sharma teased The Elder Scrolls VI's subtitle, and fans correctly figured out it's Sentinel--at least reportedly right now. She also noted that the game's "scale and grandeur are incredible." Earlier this year, Skyrim director Todd Howard expressed that he knows his team at Bethesda needs "to get it right" with The Elder Scrolls VI. The majority of people at Bethesda Game Studios are working on the RPG currently. As for whether The Elder Scrolls 6 could be an Xbox console exclusive, Sharma is playing coy about that possibility. What we do know is that Bethesda has a new logo. ...
Xbox CEO Asha Sharma has an ambitious goal: not only to make Xbox more lucrative, but to surpass the profit margins of its biggest gaming rivals, Sony and Nintendo. Speaking to CNBC, Sharma said Microsoft was working to achieve this goal by mid-2030 and had a variety of plans in place, from focusing on more exclusive titles to gaining more ground in the casual games market. "We will build long-term plans for our biggest franchises across film, television, consumer products, sponsorship, live experiences, and form new partnerships globally, including China," Sharma wrote in an Xbox memo, adding that the company will invest heavily in Minecraft and that revenue growth is expected to speed up in the 2028 and 2029 fiscal years. "By Financial Year 2030, our ambition is to be halfway to our long-term daily-player goal with sustained double-digit growth in players and engagement and industry-leading margins," she wrote. https://www.youtube.com/watch?v=zzqGbNaOROA While Sharma aims to increase Xbox's player and revenue growth in the fiscal year ending June 2027, things don't look too good for the division right now. According to Circana tracking data, US Xbox Series hardware sales fell 27% year-over-year in September 2026--reaching a new all-time September low--and Sharma recently posted online that revenue had declined in the most recent financial quarter. Sharma added that "console sales remain constrained by supply," but she was vague on the specifics. At the same time, Xbox console prices rose again in August, making it more expensive than ever to buy one compared with its original launch price in November 2020. Xbox has also gone through a brutal "reset" phase ever since Sharma took over, with over 1,600 jobs eliminated and several studios cut from the Xbox portfolio. If Microsoft wants to make Xbox more profitable than Sony and Nintendo, it could face an uphill battle, as Xbox recorded a 10% quarterly revenue decline. By comparison, CNBC reported that Sony reached a 9.9% operating margin from game and network services alone in its latest financial year, while Nintendo was close to 16% in its fiscal year. Xbox's current strategy seems focused on more than just gaming, as the new XP division was unveiled earlier this month. Dedicated to movies, TV, and live events, it follows several recent multimedia project announcements, including the third season of the Fallout TV series, a Call of Duty movie, a Diablo animated series, and a Minecraft theme park opening in 2027...
Xbox CEO Asha Sharma has undertaken a number of efforts thus far to help get the business back into a healthy place, and nothing has worked, Circana analyst Mat Piscatella says. He told The Game Business that based on the sales and engagement data he sees for the US gaming industry, "I'm not seeing [the moves] have any positive impact" for Xbox. The disc-to-digital program "hasn't changed their sales of new physical software trend at all," he added. Additionally, making Gears of War: E-Day exclusive on console to Xbox "hasn't made any difference" in terms of selling more Xbox hardware. In fact, Xbox sales continue to spiral. Sharma says there is a supply issue, but, in the US at least, you can get a new Xbox very easily. Piscatella said E-Day is a "Gears-ass Gears of War game," and a gorgeous one. But making it exclusive to Xbox created a scenario where "you chop the legs out" from under its potential potential to boost Xbox generally. "At least in the short term, it hasn't made a difference," he said. There was clear and obvious evidence that E-Day was planned for PS5, but it was never released on Sony's console. Other industry experts said Microsoft purposefully sent E-Day out to die "for hearts and minds." https://www.youtube.com/shorts/GXQ7IiT_gWY Additionally, Piscatella said Sharma's decision to remove new Call of Duty games from Game Pass was another loser of a decision. He said the data he's seeing shows that the Call of Duty franchise "lost a ton of engagement" due to Modern Warfare 4 being stripped out of Game Pass. "And you got no benefit. It’s really hard to find any signs of positivity or hope on that platform right now," he said. Piscatella went on to say that the efforts Microsoft is undertaking are for "Twitter likes" from hardcore fans. "But other than that, in terms of actual results, I'm not seeing anything right now," he said. Sharma's turnaround plan for Xbox was never expected to yield immediate results--she only took the job in February and she inherited numerous foundational problems. In a memo to staff seen by CNBC, Sharma said she's taking a "long-term" view to help turn things around, and that includes pushing every studio to return to growth for players and revenue by the end of the fiscal year ending June 2027. Beyond games, Sharma has established a unit called XP, which will expand Xbox's games across film, TV, consumer products, sponsorships, and live experiences, as well as new initiatives in China. Also in the memo, Sharma said she will push her teams to help Xbox get back in line with rivals Sony and Nintendo by 2027 in terms of profit margins, and then beat them by mid-2030. For comparison, Xbox currently reports about a 3% internal margin, which compares to 9.9% for PlayStation and 16% for Nintendo, according to CNBC. A 3% profit margin means that for every $100 that Xbox brings in, it spent $97 to do so and keeps $3. A higher profit margin is better, and that's what Sharma is pushing for...