From Software's upcoming game The Duskbloods looks be quite the departure from the studio's previous work, and if you want a chance to play it ahead of its official launch, you'll soon have your chance. The game will be running a closed network test in August, with registration for a chance to participate starting very soon. The Duskbloods' closed network test will run from August 21-23, and will feature support for eight-player multiplayer sessions. An application period will run from July 22-28, and participation requires a Nintendo Switch 2 system and an active Nintendo Switch Online subscription. https://www.youtube.com/watch?v=d0ij2uQ87nc From Software says the closed network test will be focused on a few key areas: server load, multiplayer problem-solving, and game balance. It's not clear exactly how much of the game will be available during this test, but given how different The Duskbloods looks compared to From Software's traditional single-player RPGs, it's a great opportunity to see if you want to buy the full version later. The Duskbloods is planned to launch in 2026 exclusively for Nintendo Switch 2. Though looking at screenshots may have you convinced it's a similar game to something like Bloodborne, the focus on multiplayer should make it quite different...
Yet another game is closing up shop. The developers of Looney Tunes: World of Mayhem have confirmed that the mobile game is shutting down, and soon. The game is developed by juggernaut Scopely (Monopoly Go, Pokemon Go). The studio said in a blog post that it made the decision to cease operations for the game and close it down on October 15. The developers also said they arrived at this decision "after a great deal of thought." World of Mayhem will completely close on October 15, 2026, after which it will not be playable at all. Players can continue to spend any in-game currency until August 16, and the game will be delisted for digital stores on August 23. The game's social channels will be disabled on August 16.
World of Mayhem is coming to an end. "This isn’t an easy goodbye. For years, this community has built alliances that turned into real friendships, fought through wars together, and enjoyed plenty of laughs along the way," the developers said. "We’ve watched Toonsters grow from strangers into teammates, and from teammates into true friends. We don’t take that lightly, and it’s with real sadness that we say goodbye to this wonderful community." Between now and when the game shuts down on October 15, the developers are planning to celebrate the game and the community with the following (as written by Scopely): Farewell Giveaways: Starting today, July 15th, we’re rolling out a calendar of daily giveaways, including toons, WB Charms, and other resources, as our way of saying thank you for every moment you’ve given this game. Free Toon Pieces: Alongside our regular weekly events, you’ll be able to claim free Toon Pieces for newly released Toons from the Store, a small thank-you for the unwavering support you’ve shown this community from day one. Launched in 2018, World of Mayhem has players collecting famous Looney Tunes characters like Bugs Bunny and Daffy Duck as they assemble a team and then go to battle against other people. The impending shutdown of World of Mayhem comes at the same time that Warner Bros. Discovery is being acquired by Paramount. Attempts are being made to block the purchase, but experts believe the deal will go through...
Overwatch's Stadium mode, which transformed Blizzard's hero shooter into something more akin to a third-person MOBA, won't be receiving new heroes or maps moving forward. Game director Aaron Keller announced the news in a blog post discussing the game's various formats, along the way revealing Stadium in both its ranked and unranked versions are Overwatch's least played modes by far. Only 3% of Overwatch's daily players dip into either version of Stadium, according to Keller. By comparison, 54% of daily players participate in unranked 5v5 role queue. "Stadium, meanwhile, has settled into a dedicated, smaller audience," Keller said. "With this in mind, while we'll continue supporting Stadium with seasonal balance updates, rank resets, and rewards, we're not planning on expanding Stadium with new heroes or maps." https://www.youtube.com/watch?v=E9tUpO0BTQY Instead, Keller said the team will take lessons learned from Stadium and apply it to "future plans," though he did not elaborate on what those might be. Stadium released in April of 2025, a few months after Overwatch's main hero shooter competitor, the third-person Marvel Rivals, seemed to be popping off. In addition to its third-person perspective, Stadium introduced a full on MOBA-esque item store, invoking Valve's still-not-technically released hero shooter/MOBA-hybrid Deadlock. Not all of Overwatch's roster is playable in Stadium. Since each character needs to be able to be built in multiple ways, with a whole slew of unique items that radically alter their gameplay, Blizzard was slowly adding heroes from the main game's roster to the mode. As it stands, only 33 of Overwatch's 52 (and counting) heroes are playable in Stadium, and it seems it will be staying that way. While Stadium is in essence winding down, Blizzard will still be experimenting with different modes and formats. In the blog post, Keller broke down two upcoming 6v6 experimental queues. One of the new queues will look to solve the game's tank problem, its current matchmaking-speed bottleneck, by allowing one damage player the ability to "flex" during a match and swap to a second tank if need be. Overwatch's latest hero is the cyberpunk demon Shion, added as part of Season 3 in June. Following Overwatch's rebrand earlier this year (when it added five new heroes at once and dropped the "2" from its name), Blizzard committed to one new hero per season for the remainder of the year, for a total of 10 new heroes in 2026...
World of Warcraft's latest storyline is one of its most lore-heavy quests to date, and the revelations included within have left players scratching their heads trying to make sense of what all it means for Azeroth's ancient history. Spoilers for patch WoW 12.07 below! A story prologue introduced in patch 12.07 meant to lead into the game's major 12.1 content patch sees the haranir, the vaguely troll and elvish-looking playable allied race introduced in Midnight, invite the leaders of all the various troll and elf factions to their home to inform them about an important revelation--they are all related! According to a vision presented by haranir leader Elder Hagar, trolls and elves are directly descended from the haranir, thus making them all one big happy family who should get along. Needless to say, the elves and trolls, who have a long bloody history in opposition to one another, don't exactly see things that way. Many of the faction leaders have a hard time accepting the haranir's lore dump. One of the Amani leaders, Zul'jan, storms away, looking to disprove the haranir's claims and in the process stumbles upon an ancient evil he will seek to use to restore the Amani trolls to power in patch 12.1. https://www.youtube.com/watch?v=iXtWJURokdE The "news" that trolls and elves are related doesn't exactly feel like news at all to many in the WoW community. In-game hints and theories about the elves having descended from trolls go back nearly two decades, to WoW's earliest days. These subtle hints were later confirmed in things like (as Wowhead points out) the official World of Warcraft: The Magazine and the World of Warcraft: Chronicle books, the latter of which serves as a comprehensive history of Blizzard's Warcraft setting. According to those sources, it was a splinter group of underground dwelling trolls called the dark trolls who would eventually evolve into the night elves players know today. The fact that the trolls and elves are blindsided by the news that they are ancient relatives is a little odd, since it doesn't exactly seem like an in-universe secret. While some characters, like Zul'jan, may not be up-to-date on their studies, highly-educated characters who have lived for hundreds of years like First Arcanist Thalyssra, Vereesa Windrunner, Lor'themar, and Queen Talanji (who notes that Zandalar is home to the oldest library in Azeroth) also seemed shocked and confused by the very concept of being related to one another. What is really throwing players for a loop is how exactly the haranir fit into all this. When the haranir were first revealed, many players assumed based on their appearance that they were a "missing link" of sorts between troll and night elf evolution. Elder Hagar's vision, however, goes against that assumption, clearly stating and showing the haranir existing first before splintering off into two groups--one that lived underground and one that lived on the surface. These two groups then, over time, are shown to have evolved to become night elves and trolls respectively. She goes as far to call elves, trolls, and haranir "one people." https://www.youtube.com/watch?v=Pc9flwgEZMU This does make sense, but also seems to contradict previously established lore of elves descending from trolls. Instead, both races appear to have evolved from two different groups of haranir. It also doesn't address the question of the dark trolls. Are the haranir actually dark trolls by a different name? Did the haranir evolve from dark trolls, or are dark trolls a step in between the evolution of haranir into night elves? WoW content creators like Nobbel and Taliesin & Evitel have attempted to unravel the genealogy mystery, but so far Blizzard isn't giving curious fans a definitive answer as to where the haranir or previously established lore of the dark trolls fit in. Senior WoW quest designer Kieth Riley did, however, offer some additional context via X about Elder Hagar's vision. He stated the vision is from the haranir's point-of-view and one they believe to be true, but that it doesn't necessarily represent Blizzard's official stance on the matter. "It is NOT 'Blizzard's presentation on the absolute truth of haranir/elf/troll genealogy' (though I'm sure some of you would enjoy a BlizzCon panel titled as such)," Riley said. https://twitter.com/Boogily_Woogily/status/2076007096341192929?s=20 Riley said while the visions "don't lie," they also may be missing some information or be inaccurate. "There's no incontrovertible proof either way so it's up to debate," Riley said. For now, the actual truth of troll, elf, and haranir ancestry will remain up for debate until Blizzard clarifies for all the lorehounds out there. WoW: Midnight's next patch, 12.1, may offen more clues but doesn't not have a release date just yet. It's expected to arrive in mid-August and will introduce a new troll-focused zone and raid to the MMORPG...
Gaming industry veteran Glen Schofield has announced that he is retiring from day-to-day game development, and he spoke to GamesBeat about his career, where a number of notable topics came up. Among other things, he talked about the canceled third-person Call of Duty game set in Vietnam, discussed Call of Duty's game budgets, and revealed the unlikely story of how Dead Space came to be. On the subject of the Vietnam game, Schofield said he was working on this third-person game at Activision for about six months. He said management was "very hesitant" about the game, in part because "Vietnam was still an open wound in some people's minds." "We were going through tunnels. We were doing some scary stuff," he said. Another developer who worked on the game described it as “almost like an Uncharted-meets-Call of Duty idea.” Before this, former Sledgehammer boss Michael Condrey said the game, codenamed Fog of War, was aiming to be an Apocalypse Now-style Call of Duty game. “In your head you instantly can imagine an Uncharted style of game, but done in the lore of Call of Duty,” he said in 2014. “You can see that. We built a prototype and it was cool. It was a true, gritty, Apocalypse Now take on Vietnam in an interactive way. We had a 15-minute demo, and there were some great moments.” Call of Duty fans didn’t get Fog of War, but 2020’s Call of Duty: Black Ops Cold War from developer Treyarch featured flashback missions set in the year 1968 during the Vietnam War. Schofield also discussed something people in the industry normally avoid talking about: budgets. He said his horror game with Krafton, The Callisto Protocol, was made on a budget of around $150 million. The three Call of Duty games he worked on--Call of Duty: Modern Warfare 3 (2011), Call of Duty: Advanced Warfare (2014), and Call of Duty: WWII (2017)--cost more than $200 million. "Sometimes much more," he said. For Dead Space, Schofield said EA was pushing him to make another James Bond game, "And I said no." He said he enjoyed working on 007: From Russia With Love, but it was a "pain in the neck," and he wasn't happy with the review scores. So he gave his bosses his two-week notice after getting another offer from a different company. Then Paul Lee, the former president of EA, came to Schofield to ask him, "What's it going to take?" Schofield said Lee assumed Schofield wanted more money or stock options, but Schofield instead said he only wanted to make "my own game." That's when he pitched the idea that would become Dead Space, but Lee told him, "We don't make [sci-fi horror] at EA." Schofield eventually convinced Lee to let him make Dead Space with a hand-picked team and with the understanding that his team would be left alone creatively. "The rest is, I guess, history," Schofield said. Also in the interview, Schofield pushed back against people calling him the "co-creator" of Dead Space. "There’s this one string that says I was the co-creator of Dead Space. I am not. I’m the creator. It’s because somebody went in and adjusted the Wikipedia page. That kinda sucks," he said. Finally, regarding his retirement, Schofield said it was the "hardest decision of my life" to call it quits because working in the business is a "dream job." “It’s been a dream career. The people have been mostly kind to me. They let my games into their homes. The fans are everything. We’re nothing without the fans," he said...
Of the multitude of unusual characters that are playable in FIFA Heroes, there are some new additions that are absolutely my favorites. Dreamworks Animation's Shrek enters the fray as part of the new season pass, and I cannot stop giggling. There's something pretty wonderful about watching the giant green ogre play a cross in to Messi, who passes it to Puss in Boots to finish. Sadly, the Shrek characters, consisting of Shrek, Fiona, Puss in Boots, Gingy, Pinocchio, and Lord Farquaad will only be playable until August 10.
It comes shortly after the release of FIFA Heroes on June 24, and coincides with the 25th anniversary of the first Shrek film. The franchise is still going, as Shrek 5 is set for release in June 2027. I'm just disappointed I can't play as Donkey. Twice the legs must mean some sort of advantage, right?...
Sony has revealed the latest games coming to the Game Catalog for PlayStation Plus Extra and Premium subscribers in July. Like last month, the release schedule for these games has now changed for US, UK, and Japanese subscribers, with an initial batch starting July 21 and the rest arriving in later waves. Here's a closer look at everything on the way: PlayStation Plus Extra and Premium Games for July 2026 Rise of the Ronin (PS5) -- July 15 Avatar: Frontiers of Pandora (PS5) -- July 21 Firefighting Simulator: Ignite (PS5) -- July 21 Mighty Morphin Power Rangers: Rita's Rewind (PS5, PS4) -- July 21 Dying Light (PS4) -- July 21 Citizen Sleeper 2: Starward Vector (PS5) -- July 28 Snow Bros. Wonderland (PS5) -- July 28 PlayStation Plus Premium PS Classics Psi-Ops: The Mindgate Conspiracy (PS5, PS4) -- July 28 Indigo Prophecy (PS5, PS4) -- July 28 Available right now, Rise of the Ronin is another fun souls-like from Team Ninja. It's not as punishing as the other games that the studio has produced in this genre--like Nioh--and players will get to shape the future of Japan in this open-world adventure. Kicking things off on July 21 is Avatar: Frontiers of Pandora. A tie-in to the recent Avatar sequel movies, Ubisoft's trip to Pandora does a great job at capturing the alien world in all its natural glory, and as a human-raised Na'vi, players have all the skills they need to reclaim the planet from the destructive RDA. Firefighting Simulator: Ignite hits the Game Catalog on July 21 as well, and it puts you in the fireproof boots of a firefighter. The game supports co-op for up to four players, and it features some impressive graphics thanks to the use of Unreal Engine 5. If you feel like a trip to Angel Grove, you can join the teenagers--with attitude!--in Mighty Morphin Power Rangers: Rita's Rewind on July 28. A retro-inspired 2D brawler, the game features the classic roster of Power Rangers as they face off against their nemeses Rita Repulsa and her older form, Robo Rita. That same day, you can also grab the very first Dying Light game from Techland. Still spooky--especially at night--players will have to use crafting skills and parkour to survive in a city overrun with zombies. Starting July 28, you can grab Citizen Sleeper 2: Starward Vector and Snow Bros. Wonderland. Citizen Sleeper 2 evolves the TTRPG-inspired gameplay of the first game, giving players challenging contracts to pursue and difficult choices to make as they navigate through a hostile galaxy. Snow Bros. Wonderland picks up where the very first Snow Bros. game left off 30 years ago, and it shifts the 2D action to a gorgeous 3D isometric plane. Speaking of retro treats, PlayStation Plus Premium subscribers can grab two new games from the PS Classics vault. The first of these is Psi-Ops: The Mindgate Conspiracy, a 2004 action-adventure game where you get to unleash telekinesis, mind control, and pyrokinesis powers in deadly combat scenarios and challenging puzzle sections. Fans of the developer Quantic Dream can check out the studio's very first interactive drama, Indigo Prophecy. A paranormal thriller set in New York City, players will experience a story about supernatural murders and strange motives from multiple viewpoints. Don't forget, all PS Plus members can claim three free games -- Call of Duty: Modern Warfare 3, For the King 2, and CrossCode...
Like any live-service game that has been around for a while, PUBG: Battlegrounds has faced the challenge of attracting new players to a world that has grown and evolved over several years. To combat this, publisher Krafton Inc. has released a new update for the game that introduces a revamped onboarding experience, improved team communication, and new modes to the longrunning battle royale. Krafton says that the new Basic Training mode is designed to get players up to speed quickly and is comprised of 17 chapters. These cover the basics from movement to looting, and include more advanced lessons focused on combat and Blue Zone survival. An NPC partner will accompany players at all times to offer them guidance as they hone their practical skills. Update 42.2 also adds improved team communication with a redesigned Message Radial System, which is designed to make messages easier and more intuitive to use. Players can now also drop markers in the field, while new Map, Mission, and Match Log tabs should help make the processing of in-game information more seamless. Arcade mode has gotten several quality-of-life tweaks, and on console, players can choose new graphics modes to suit their visual preferences. Resolution Priority sharpens the game, while Frame Rate Priority does what it says on the box by focusing on frame rates. Finally, Taego and Rondo have received map-specific optimizations, and other content drops include the new Contender Glasya, the Fashion Exhibit Lobby, a new Progressive Weapon Skin for the SLR, and the introduction of the new Survivor Pass, Just Married. PUBG has gone through several changes over the years, and recently, it introduced a Payday mode in the game that brought developer Starbreeze's popular heist-themed IP to its servers. Having been around for almost a decade, PUBG: Battlegrounds is one of the titans of the live-service genre and still attracts over 700,000 players a day on Steam alone. That success has proven elusive for several other games, as PUBG franchise director Taeseok Jang recently reflected on how games like Highguard and Concord had a run of mere weeks after launch. 17 Best Battle Royale Games To Play In 2025
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